Article

Uniform motion

You are cruising on the freeway, the speedometer is steady, and the kilometers tick by at an even pace. Speed is not changing. Below you will see how any two of v, s, t give you the third from s = v·t.

Part 1 of Physics without mysteries. Next: accelerated motion.

On this page: s is distance, v is speed, t is time. a is acceleration. In uniform motion a = 0, so distance grows evenly: s = v·t.

The idea

You are cruising on the freeway, the speedometer holds one value, and the kilometer markers pass in a steady rhythm. You are not pulling away from lights and you are not braking. Each second adds the same distance. That is uniform motion: speed does not change with time, so acceleration a = 0.

In everyday estimates and in many problems you work with distance s and with v as a positive number. If direction is also fixed, the velocity vector is constant. On a straight line without turning back, distance and displacement match as numbers. If you turn around or close a loop, distance keeps growing while displacement may end near zero. This article sticks to a one-way stretch.

The core relation is one formula:

s = v·t

Know any two of v, s, t and the third follows: v = s/t or t = s/v. That is not three different physics stories, only one definition at v = const. Phrases like “steady speed”, “constant speed”, or “no acceleration” keep you with this block.

First numeric intuition: v = 20 m/s for t = 90 s gives s = 1800 m, about 1.8 km. That is a calm freeway pace, or a strong cycling pace on flat ground. The same numbers appear in the problem below: work it out by hand, then check in the calculator.

Second intuition: at constant v = 25 m/s (about 90 km/h), a stretch s = 5000 m takes t = 200 s, or 3 min 20 s. If your head says “five kilometers at ninety is a few minutes”, you are in the right order of magnitude. If you get half an hour or a few seconds, hunt units or the wrong formula.

On an s(t) graph you get a straight line with slope v. Larger v means a steeper rise in distance. On a v(t) graph you get a horizontal line: speed does not depend on time. Keep both pictures before you move on to acceleration, where both lines change and ½at² appears.

Units matter. Use distance in meters, time in seconds, speed in m/s. If you are given km/h, divide by 3.6. For example 90 km/h is 25 m/s. If you are given minutes, multiply time by 60 before you put it into s = v·t. Mixed units are the most common reason for a weird result: someone types 90 “as m/s” and in 90 s gets a distance as if they crossed half a continent.

The model assumes that on the segment you study you may treat v as constant, or that you knowingly use the idealization “steady the whole way”. A car in traffic is not uniform motion for the whole trip, even if it rolls steadily for a moment between two braking stretches. Then either split the trip into segments or switch to average speed.

That is why the tools split. The uniform-motion calculator lets you fill any two of v, s, t. The distance-only page always computes s = v·t from two inputs. Separately sits average speed: v̄ = s/t from total distance and total time, stops included.

Trip average is not the same as the speedometer reading. Do not drop it in as “constant v” in the uniform model without reading the problem. Phrases like “at constant speed” or “steady” keep you with s = v·t. Phrases like “on average”, “including stops”, or “in traffic” switch you to average speed. That trap is common when the problem first says “60 on average” and then asks for travel time with no stops.

A dramatic trap with two equal lengths looks like this. You cover s at v₁ and the same s at v₂, so you take (v₁+v₂)/2 and feel safe. The answer is rarely right. You spend more time on the slower stretch, so the mean sits closer to the smaller speed: 2v₁v₂/(v₁+v₂), the harmonic mean. The average-speed calculator does not guess your arithmetic. It uses total s and t: sum the segments first, then divide.

Other common mistakes: using s = v·t while accelerating from rest; feeding km/h straight into a formula with seconds; mixing the distance-only tool with full v-s-t; computing arrival time with bare s = v·t and forgetting a coffee stop. The formula alone will not add breaks. Either fold stops into total t and use average speed, or split the trip into driving segments and sum the times.

When v is not constant but a is, move to accelerated motion. There s = v0t + ½at². Uniform motion is the special case a = 0 of the same language. You do not erase the old formulas. At a = 0 the t² term simply vanishes.

Uniform motion also returns as a segment inside longer stories. Driver reaction before braking is often s = v·tr at nearly constant v. Horizontal flight at constant vx in a horizontal throw is the same block sideways. A cruise between accelerations is again s = v·t. You learn one tool, then slot it into a larger puzzle.

Sanity-check the magnitude. 20 m/s is about 72 km/h. In 90 s (1.5 min) at that speed, about 1800 m looks sensible: under two kilometers. If you get 180 km in a minute and a half, you almost certainly typed km/h as if it were m/s. If you get 18 m, you probably divided instead of multiplying, or used the wrong t.

The model is not enough when speed clearly rises or falls on the stretch you care about, when the problem wants stops folded into one “constant v”, or when the s(t) graph bends. Then you need accelerated motion, average speed, or another tool. Do not rescue the situation with a made-up “average v” unless the problem gives an average outright.

In dynamics, straight-line uniform motion pairs with zero net force: drive balances drag, or nothing really pulls you along. This article stays kinematic. You compute s, v, t. Forces and masses enter only when you ask “why is v constant”, not “what is s”.

Before you start, check these points in order: (1) whether the problem guarantees constant v on that stretch, (2) whether the units match the choice in the page header, (3) which of the three tools you need, (4) whether the answer matches everyday experience. Then check the arithmetic in the calculator, and only then trust the number.

If you come back here from the acceleration article, compare the graphs. At constant v, distance grows evenly. At constant a, later seconds add more distance than earlier ones. Uniform motion is the simplest block in the series, but it returns in braking, throws, and average speed. Worth having it in hand before you move on.

Using the calculator

Open uniform motion. Enter any two of v, s, t and read off the third. If the problem gives only v and t and asks only for distance, you can also use the distance s = v·t page.

When the problem talks about a whole trip with stops or about an average, do not force those numbers into a constant-v model. Switch to average speed.

What we assume

We treat speed as constant over the stretch we are calculating. Motion is in a straight line, or we use one-way distance. We work in meters, seconds and m/s. You do not need force or mass: in kinematics a = 0 is enough.

When this does not apply

Use something else when speed is rising or falling on the stretch in the question, when you treat a traffic trip with stops as one constant v, or when the s(t) graph bends or the problem mentions acceleration or braking. Then you need accelerated motion, average speed, or a braking tool, not bare s = v·t on the whole stretch.

Which formula to use

SituationFormulaWhen
Know v and ts = v·tDistance at constant speed
Know s and tv = s/tSpeed (here: constant = average)
Know s and vt = s/vTravel time with no stops
Whole trip with trafficv̄ = s/tAverage speed: different calculator

Solved problems

Highway distance

A car travels at constant speed v = 20 m/s for t = 90 s. What distance does it cover?

Steps

  1. Use uniform motion: v = const.
  2. Write s = v·t.
  3. Substitute: s = 20 m/s · 90 s.
  4. Compute: s = 1800 m (about 1.8 km).
  5. Check in the calculator: fill v and t, leave distance blank.

Answer: s = 1800 m

Fill in the calculator

Time from known s

At constant v = 25 m/s you need to cover s = 5000 m. How long does it take?

Steps

  1. Formula: t = s/v.
  2. Substitute: t = 5000 m / 25 m/s.
  3. Result: t = 200 s (= 3 min 20 s).
  4. Units: matching distance and speed give seconds.
  5. Fill s and v in the calculator.

Answer: t = 200 s

Fill in the calculator

Frequently asked questions

Does uniform motion require zero force?

In dynamics the net force is zero (or drive balances drag in an idealization). In pure kinematics it is enough to say a = 0. This article is kinematic: you compute s, v, t, not F.

How do I convert 90 km/h to m/s?

To multiply by time in seconds, speed must be in m/s. Divide by 3.6: 90 km/h / 3.6 = 25 m/s. The other way: m/s times 3.6 gives km/h.

When should I use the distance-only calculator?

When the problem gives v and t and asks only for s. When you have s and t or s and v, full uniform motion is handier because it solves any two of the three fields.

Is constant speed the same as constant average speed?

If v is truly constant, instantaneous and average on that segment match. If v jumps, the trip average is not instantaneous. Do not insert the average as constant v without checking the problem.

Why is the average of two equal segments not (v₁+v₂)/2?

Because you spend more time on the slower segment, so the mean leans toward the smaller speed. Correctly: total s over total t. For two equal lengths you get the harmonic mean 2v₁v₂/(v₁+v₂).

Must the s(t) graph be a straight line?

At v = const yes: the slope is constant and equal to v. If s(t) bends, speed is changing and this model no longer holds on the whole graph.

What about circular motion at constant speed magnitude?

Speed magnitude may be constant, but direction changes, so there is centripetal acceleration. That is not the uniform straight-line motion of this article. Here we work on a line and one-way distance.

How do I sanity-check the magnitude?

Compare with everyday pace. 20 m/s is about 72 km/h. In 90 s at that speed, about 1800 m looks sensible. If you get 180 km in a minute and a half, hunt for a unit error.

May I use s = v·t while braking?

Not as the only model for the whole stop, because v falls. Exception: the driver reaction stretch before the pedal moves is often computed at constant v, then decelerated motion follows. See the braking article.

Where next in the series?

To accelerated motion (part 2), then braking (part 3). Series list: Physics without mysteries.