When a car pulls away from traffic lights, it moves slowly at first and then faster and faster. It does not jump straight to 90 km/h. How quickly its speed increases is called acceleration.
Acceleration tells you how much your speed increases each second. The unit is meters per second per second, written m/s². It looks strange at first, but the idea is simple. If a = 2 m/s², then after 1 s you are 2 m/s faster than at the start, after 2 s you are 4 m/s faster, and after 3 s you are 6 m/s faster, provided the acceleration stays the same.Acceleration tells you how much your speed increases each second. The unit is feet per second per second, written ft/s². It looks strange at first, but the idea is simple. If a = 2 m/s², then after 1 s you are 2 m/s faster than at the start, after 2 s you are 4 m/s faster, and after 3 s you are 6 m/s faster, provided the acceleration stays the same.
In practice, we usually use a simple special case: uniformly accelerated motion. Here “uniform” does not mean constant speed. It means constant acceleration. The speed can still rise; it just rises at a steady rate.
This model works well for many short situations: pulling away from lights, speeding up on a bike, or the first few seconds of a short free fall. The formulas are short. You can work them out on paper or with the accelerated-motion calculator.
Before the formulas, you need three quantities: initial speed v0 (how fast you are already moving at the start), acceleration a (how quickly that speed increases), and time t (how long this lasts). From those three you can find the distance s and the final speed vk.
The first formula is straightforward. With constant a, the final speed equals the initial speed plus the gain each second multiplied by the number of seconds:
vk = v0 + a·t
If you start from rest, v0 = 0 and the formula becomes vk = a·t. With a = 3.5 m/s² and t = 8 s you get vk = 28 m/s, or about 100 km/h. That is a typical figure for a car accelerating from a standstill.
The second formula gives the distance. It contains ½at². Why the half? With constant acceleration, speed rises evenly from v0 to vk. So for distance you use the average speed (v0 + vk)/2, not the final speed alone. Distance is always average speed times time.
Put vk = v0 + a·t into that average and you get:
s = v0·t + ½·a·t²
When v0 = 0, this simplifies to s = ½·a·t². With a = 3.5 m/s² and t = 8 s, t² = 64, so s = 0.5 · 3.5 · 64 = 112 m. That is roughly the length of a soccer field. The same numbers appear in the example below: work it out by hand, then check the answer in the calculator.
A common mistake looks like this: “I reached 28 m/s and I was moving for 8 s, so the distance is 28 · 8.” That answer is too large. For most of the time you were slower than at the end, so you must use the average speed, not the final speed. On a speed-time graph the plot is a straight line sloping up, and the distance is the area under that line (a triangle or a trapezoid), not a rectangle of height vk.
Acceleration comes from forces. Newton’s second law is F = m·a: the net force equals mass times acceleration. Rearranged, a = F/m, so for the same force a larger mass gives a smaller acceleration. The engine pushes the car forward; friction and air resistance push back. Over a short stretch we often treat the net force as roughly constant, so a is constant too.
Keep two questions separate. If you only know how much the speed changed and how long it took, first find a with the acceleration calculator (a = Δv/t). If you already have a, together with v0 and t, use uniformly accelerated motion to find the distance and vk. If you know the mass and the force, use Newton’s second law F = m·a and find a = F/m.
Units matter. Use speed in m/s, time in seconds, acceleration in m/s², and distance in meters. If your speed is in km/h, divide by 3.6. For example, going from 0 to 100 km/h is ≈ 27.8 m/s. Over 8 s that gives a ≈ 3.5 m/s². Only then put that value of a into the distance formula. If you type 100 as though it were already in m/s, the result will be nonsense.Units matter. Use speed in ft/s, time in seconds, acceleration in ft/s², and distance in feet. If your speed is in mph, convert to ft/s (multiply by about 1.467). For example, going from 0 to 100 km/h is ≈ 27.8 m/s. Over 8 s that gives a ≈ 3.5 m/s². Only then put that value of a into the distance formula. If you type an mph value as though it were already in ft/s, the result will be nonsense.
Braking uses the same formulas; only the speed decreases. You can treat this as negative acceleration or, more clearly at first, as positive deceleration. When a car has to stop, a stopping-distance formula is useful. We cover that in the separate article on braking, so you do not mix up the signs before the speeding-up case is clear.
There is also a formula that does not need time: vk² = v0² + 2·a·s. Use it when you know the distance and the speeds, but not the time. This is not a different topic. It is the same constant a, rearranged for different known values.
This model breaks down when the acceleration is not constant: in a strong wind, through mud, when air resistance grows with speed, or in a turn where the direction of motion changes. Then ½at² is only a rough estimate, or the wrong tool. For everyday estimates of pulling away and short bursts of acceleration, constant a is good enough.
Before you start, check these points in order: (1) whether you can treat a as constant, (2) whether the units match the choice in the page header, (3) whether v0 is zero, (4) whether you need the formula for vk or for s, (5) whether the answer looks sensible (a bicycle is not doing 300 m/s). Then check the arithmetic in the calculator.
If you have already read the article on uniform motion, compare the graphs. With constant speed, distance grows in a straight line. With constant acceleration, distance grows faster and faster: later seconds cover more ground than earlier ones. That is why time is squared in ½at².