Series

Physics without mysteries

Eight parts from s = v·t to energy balance. Read in order or jump to the topic you are working on now.

Topic map: kinematics from scratch. Throw comparison: vertical, horizontal and angled.

On this page: s is distance, v is speed, t is time, a is acceleration. g is gravitational acceleration, about 9.81 m/s². Ek and Ep are kinetic and potential energy.

The idea

On a desk or in a notebook another motion problem appears: constant speed one day, braking the next, a ball from a roof after that. It is easy to lose track of which formula to open first. This series lays out eight topics in a clear order, with an example and a calculator for each part.

Physics without mysteries is a path through kinematics, simple F = m·a and energy. Each part has a clear model, a few formulas, typical traps and an example you can check in a calculator.

The series does not replace a textbook. It organises the choice: you know where to start, when s = v·t is allowed, and when you must move to constant a or to g = const. The goal is practical: finish the calculation without guessing which page to open.

The order is deliberate. Parts 1-3 build the language of straight-line motion: constant v, then constant a while speeding up, then deceleration while braking. Only then does gravity enter in the throws (parts 4-6), the incline (7) and the balance of Ek, Ep and work (8).

You can read selectively if you are returning to one topic. If you are learning from scratch, keep the order. Formulas from parts 1-3 return in the throws as motion components and as the intuition for “distance at constant acceleration”.

Part 1 (uniform motion) teaches the trio v, s, t at constant v:

s = v·t

A micro-check from that part: v = 20 m/s for t = 90 s gives s = 1800 m. That is about 72 km/h for a minute and a half. The same order of magnitude returns later in the reaction-time stretch before braking.

Part 2 (accelerated motion) adds v0, a and s = v0·t + ½·a·t². Part 3 (braking) flips the sign of acceleration and shows stopping distance plus bridges to momentum and work.

A speeding-up example: a = 3.5 m/s² and t = 8 s with v0 = 0 give vk = 28 m/s (about 100 km/h) and s = 112 m. Someone who multiplies final v by t gets twice too much. That trap returns in every constant-a part.

Parts 4-6 are three throw models at constant g with no air drag: vertical, horizontal from a height, and angled. The vertical, horizontal and angled comparison keeps them side by side in one table so you do not mix H_max with range Z.

A shared throw micro-check: v0 = 10 m/s and g = 9.81 m/s². Vertically, H_max ≈ 5.1 m. Horizontally from h ≈ 5.1 m, range Z ≈ 10.2 m. At 45° on flat ground Z ≈ 10.2 m, but H_max ≈ 2.55 m. One speed, three different stories.

Part 7 moves constant a onto the incline: a = g·sin α without friction and a μ variant. Part 8 closes the loop with energy: Ek = ½·m·v², Ep = m·g·h and work W = F·s. Same motion, different balance language.

Shared assumptions for almost the whole series: motion in one dimension or in a plane (throws), SI units (m, s, m/s, m/s², N, J), g usually 9.81 m/s², air drag off unless the problem says otherwise. When the model is too tight, the article says which calculator to use instead of the “flat” formula.

Tools stay split on purpose. A “distance only” page does not replace full v-s-t. A range calculator does not replace the full path with h0 > 0. This series teaches when each link makes sense, instead of dumping everything onto one screen.

How to use the guide: first read the short intro on the part page, then the theory, then the example. If the calculator disagrees with your paper, check units (km/h versus m/s) and the sign of acceleration before you change the model.

The series boundary is deliberate. There is no relativity, varying g or heavy drag modeling here. There is an honest “this is enough for most everyday calculations on kinematics and simple F = m·a”.

If you want a topic map instead of a numbered path, go to kinematics from scratch. There the nodes are arranged by idea (average speed, acceleration, energy), not by part number.

Treat parts 1-3 as the alphabet. Without a solid s = v·t it is easy to misread a graph in a horizontal throw. Without s = v0·t + ½·a·t² it is harder to see that the vertical part of an angled throw is the same accelerated motion with constant g. Braking adds v²/(2a), which soon returns as H_max = v0²/(2g).

In practice it is tempting to jump straight to “the range formula”. The series delays that jump on purpose. First you learn to name the model and list data in matching units. Only then do you open the calculator. That order cuts random clicks on the wrong tool type.

The series is bilingual by design. PL and EN share the same models and example numbers. When you learn English terms (range, deceleration, incline), switch version and keep the same line of thought.

The series does not compete with textbook problems. It supports them. When you stall on “is this average or instantaneous?”, go back to part 1 and the kinematics map. When you stall on “tower or flat range?”, go back to the throw comparison.

It is worth returning to this guide after each larger topic block. Mark which parts went smoothly and which needed the FAQ. The series is short enough to walk twice: once from part 1, once against what you are working on now.

If you pair a calculator with a notebook, write a short model next to the answer: “v=const”, “a=const”, “g=const, h0=0”. That habit matters more than memorising every rearrangement at once. The table below leads to the eight parts in the recommended order.

For practice one ritual is enough: name the model, list data in matching units, open the right part and check order of magnitude. At 20 m/s, distance in 90 s should be about 1800 m. At 10 m/s vertically, height should be a few meters. When a result is two orders off, look for units first, not a new formula.

The table below is a path index, not a substitute for the articles. Each part has its own assumptions, FAQ and example. This guide sets the order when you lose the thread between v, a and g.

How to read the series

Pick a part number from the table or open the topic you are working on now. Read the assumptions, then the theory, then the worked example. Neighbouring parts and tools are linked at the bottom of each page.

Before revisiting a single topic you need not read all eight parts. Before learning from scratch, go 1 → 3, then the throws, then the incline and energy.

Shared assumptions

Constant v or constant a on the stretches you compute; in throws constant g = 9.81 m/s² (or 10 m/s² if the problem says so) and no drag; SI units: m, s, m/s, m/s². Force and energy enter as bridges, not as the first step.

When these parts are not enough

When air drag, varying acceleration or motion on a complex curve are what you actually need to model. When you need relativity or a heavy wind model. Then the formulas in the parts below are only a sketch. The articles flag those limits for throws and braking.

Which formula to use

#PartPageTopic
1Uniform motionuniform-motions = v·t, any two of v/s/t
2Uniformly accelerated motionaccelerated-motionv₀, a, t → s, vₖ
3Braking distancebrakingdeceleration, distance, momentum, work
4Vertical throwvertical-throw-guideH_max, Ep, Ek, free fall
5Horizontal throwhorizontal-throw-guidefrom height h
6Projectile motionprojectile-motion-guideZ, H_max, full path
7Inclined planeinclined-plane-guidea = g sin α, friction
8Kinetic energyenergy-in-motionEk, Ep, work

Frequently asked questions

Do I have to read all eight parts in order?

Not if you are returning to one topic. If you are learning from scratch, the order 1-3, then throws, then incline and energy saves time, because the same language of v, a, s returns later. The kinematics map and throw comparison may be read in parallel.

How does the series differ from the “kinematics from scratch” map?

The series is a numbered path with examples and worked examples. The map arranges ideas by topic and helps when you know “I struggle with average speed” but do not remember the part number. Both pages lead to the same tools.

Which units does the series use?

SI by default: meter, second, kilogram, newton, joule. Speed in m/s, acceleration in m/s². If the problem gives km/h, convert first (divide by 3.6), then substitute. Example: 72 km/h is 20 m/s.

Do the throw parts include air drag?

Not in the series model. Constant g and no drag give closed formulas for H_max, Z and flight time. When drag appears, classic range Z = v0² sin(2α)/g is no longer exact; the throw articles say so.

Which part should I open for braking?

Part 3 (braking) and a short look at part 2 to refresh constant a. If the problem includes driver reaction time, use the stopping-distance calculator, not bare decelerated motion alone.

Why are calculators separate pages instead of one mega-tool?

Because the questions are separate too: “distance only”, “trip average”, “flat-ground range”, “path from a tower”. Splitting reduces model mistakes. The series teaches which link to choose.

Do the energy parts require all of kinematics first?

Knowing v and a helps, but Ek and Ep can be practised in parallel. Part 8 assumes you understand where speed at the bottom or height at the top comes from. Bridges also include braking and vertical-throw examples.

Where is the three-throw comparison?

On the throw comparison page. There is a table of H_max / Z / t. Details and examples are in parts 4-6 of the series.

Is the series available in Polish?

Yes. The Polish version has the same eight parts under Polish slugs (for example ruch-jednostajny, hamowanie). Models, assumptions and example types stay parallel.

What if the calculator disagrees with my paper?

Check units first (km/h versus m/s), then the sign of a (speeding up versus braking), then whether launch and landing share a height in a throw. Only then change the model. The FAQ on the specific part usually catches that error.