In school physics a “throw” means motion under constant gravity with no air drag. A vertical throw is pure up–down: you want H_max and the rise time. A horizontal throw leaves a height h with speed only in x — flight time comes from free fall, range from vx·t.
An angled (projectile) throw mixes both components: v0 at angle α. On flat ground the classic range is Z = v02 sin(2α)/g and H_max = v02 sin2α/(2g). From a tower (h0 > 0), use the full tool instead of the Z-only long-tail page.
Galileo already split motion into components; Newton closed the F = ma story with g. On Calcboxer the three intents stay separate on purpose — plus a deep link to the full trajectory calculator.