Impulse

A force acting over time changes momentum. Enter F and Δt, or m, v₀ and vₖ, and you get impulse J (= Δp).

The same idea lives in the momentum tool. Stopping distance at known deceleration: decelerated motion.

Inputs

Result

Enter values — the result shows up here.

How it works

F Δt J = F·Δt J = Δp = m(vₖ − v₀)
Impulse of a force over Δt changes momentum: J = F·Δt = Δp.

Impulse is J = F·Δt. In SI the unit is the newton-second (N·s), equal to the momentum unit kg·m/s. Newton's second law says momentum changes when a constant force acts over Δt: the change is exactly F·Δt.

Hence the second mode: J = Δp = m(vₖ − v₀). A 1000 kg car braking from 20 m/s to rest sheds 20000 kg·m/s of momentum, so the brakes (and tyres) must deliver that much impulse.

This is not the same as plain F = m·a: here you care about force×time (or Δp), not instantaneous a alone.

The change-in-momentum page describes the same idea; this is the main calculator. Keep time in seconds.

The chart shows what average |F| would produce the same |J| for different Δt: shorter time → larger force.

How to use

  1. Choose mode: F·Δt or momentum change (m, v₀, vₖ).
  2. Enter values in the units shown on the labels.
  3. Read impulse J: the primary result (= |Δp|).
  4. In F·Δt mode you also see average |F|.
  5. Compare the examples: ball, car, lift, hammer.

Formula

J = F·Δt

J = Δp = m(vkv0)

Unit: N·s = kg·m/s.

Real-life examples

Hammer strike

F = 100 N, Δt = 0.5 s → J = 50 N·s.

Car braking (Δp)

m = 1000 kg, v₀ = 20 m/s → 0.

Tennis serve

F ≈ 400 N for 0.02 s on the ball.

Lift start

m = 800 kg, v₀ = 0 → 2 m/s.

Throwing a ball

F = 50 N, Δt = 0.15 s.

Tram brakes

m = 20000 kg, 10 m/s → 2 m/s.

Pushing a cabinet

F = 200 N for 1.2 s.

Cyclist slowing

m = 80 kg, 8 m/s → 3 m/s.

Short impulse

F = 1000 N, Δt = 0.05 s.

Ways to use this calculator

  • School problems on impulse and momentum.
  • Estimate average force from Δp and contact time.
  • Braking: how much impulse must be scrubbed off.
  • Rough collision models as F·Δt.
  • Lift / elevator starts.
  • Sport: racket–ball contact.
  • Soft vs hard landings (different Δt).
  • Check that F·Δt matches m·Δv.
  • Warm-up for collision dynamics.

Frequently asked questions

How is impulse different from force?

Force is “how hard” at an instant. Impulse accumulates force over time: the same F for a longer Δt changes momentum more.

Why is the unit N·s?

Because J = F·Δt. 1 N·s = 1 kg·m/s, the momentum unit, so J = Δp.

When should I use the Δp mode?

When you know mass and speeds but not force or contact time. Typical braking “from v₀ to vₖ”.

Does the sign of impulse matter?

Yes: it follows Δv. We show |J| and note the opposite direction when Δp < 0.

How does this relate to F = m·a?

For constant F: a = F/m and Δv = a·Δt, so m·Δv = F·Δt. Both modes agree.

Is this the same as “change in momentum”?

Same idea. This is the main calculator; the other page points here.

Is driver reaction time included?

No. Braking impulse is the force while tyres scrub speed. Reaction time adds distance before braking starts.

What about a time-varying force?

Strictly ∫F dt. Here we use average F or pure Δp, which is enough for school estimates.

Which speed units?

Whatever the field label shows (m/s or ft/s in US mode). Don’t mix km/h with seconds without converting.

Can mass be zero?

No: Δp would be meaningless. F·Δt mode does not need mass.

What next after J?

See momentum p = mv and braking distance in decelerated motion if you know a.